The more world tension there is, the less wargoal justification time required. and what countries are the best for it? China is in an interesting place in January 1936. The amount of volunteers you can send depends on the number of divisions you have. Anyone who states that a particular land doctrine is best or the worst hasn't grasped the concepts of their advantages and disadvatages. The brown ones are the extra picks if you want to go Fascist or Communist. Normally this is only +50%, but with this focus you can make it +110%. I didn't mention anything about Naval, Air and Tank research because they are not needed for the purpose of this guide, you can beat the AI with infantry alone, but they are very important in multiplayer. (3) Followed by the Military focus to get rid of that "Victors of the Great War" spirit. Quick questions HOI4 version: 1.8.1 Kaiserreich version: 0.10.1 If you want the navy stuff let me know. But offensive you won't break them like Germany can. Territorial claims make justifications faster. Faction members that haven't been invaded cannot be annexed or affected by the peace treaty. (6) When they demand Bessarabia, refuse it. Then smash the enemy using cost effective heavy tanks. Hoi4 is the simplest to hop in just because it's most modern and most casual of the 3, it also does alternative history best of the 3 allowing for easy communist USA, democratic Germany, Fascist India or what ever trough the national focus trees which have a "historic" path and usually couple alterantive history paths like bringing back the kaiser for germany. Militarism and Military Youth are overpowered since they increase you military manpower by +5.00% and then by +2.00%, that's huge, but you can only get them if you are fascist. Big problem with Grand Battleplan is the lack of great org bonuses and manpower gimmicks when compared to other trees. You get some organization, some breakthrough, some soft attack, some defense. So, I'm playing an interesting game of HoI 4 right now. My personal favorite is Mass assault because there's nothing sweeter than 25k man divisions being only 40 width, but I use mobile warfare as Germany, or as European minors. Best used with artilery in your division template. (It has nothing to do with democractic/fascism as in the previous red/brown combo). (OP). Depends what nation I play as the UK a lot and usually do 7/2 infantry and 20 width medium tanks (3 Medium tanks,4 motorised and 2 light SPA) garrison is just 10 width 5 infantry battalions with support artillery and engineer company. However, China in 1936 has a huge potential for success, and it all depends on how you play it. Once the game begins, delete your entire army except for one infantry division. I personally think it's taylor made for Nationalist China. Now in 1936, with the fourth and final war between the states looming, the fate of the Western Hemisphere lies in the balance, as President Jake Featherston of the CSA prepares revenge against his nation’s northern neighbor and longtime foe. Make like 7/8 of your army line holding infanty, dig in and 1/8 be breakthru tanks. A Spearhead battleplan command allowing more control over grand encirclements and punching through enemy lines. One of the most used focuses in multiplayer. When doing this, you will not lose manpower or equipment. A Spearhead battleplan command allowing more control over grand encirclements and punching through enemy lines. SF has only 10% much much less. Guaranteeing independence costs more for every active guarantee and each guarantee lowers World Tension by 1,7%. That being said I still like it for infiltration because of the supply consumption, night attack and recon bonuses. (The italians and germans don't have forts on their sides), (12) Push back and defeat the Germany and Italy (If you find it too hard wait for the war with USSR). (1) Conquer all of South America. Mobile warfare has a comparable breakthrough bonus (20-60% based on which sides you take) but does not have any attack boost. One line attacks whilst the other plans. (7) Send a few troops to defend the Italian fronts in Africa. Grand Battleplan gets a lot of shit, especially after PDX nerfed the planning bonuses. After the recent nerfs to Grand Battleplan the best doctorine to go down now is superior firepower. Grand Battleplan. Assault side has +20% breakthrough and +30% planning. (The position on the table is purely esthetic). (4) Invade France as soon as the war starts. This plans assumes you start with a nation with 3 research slots, in case you start with a nation with 4 research slots or one that has any of the first 3 reseraches already unlocked, research a Land Doctrine right away and then proceed as usual. You get some organization, some breakthrough, some soft attack, some defense. The Strategist: Start with the Grand Battleplan Land Doctrine. (4) Start making new divisions at the start of 1937. Personally I find assault is overall superior to inf. If you mind their naval invasions, which are slightly less suicidal than their land offensives, the worst that can happen is you lose Beijing and Tijanjin. It has the exact same bonuses as the prerequisite focus "Flexible Planning", but it doesn't add any of them. It is only affected by 2 things: whether you have support battalions whether you have ShockAwe research of the Superior Firepower doctrine or Infiltration in Depth of the Grand Battleplan doctrine. (9) Attack France. Infantry is used for terrain benefits not because speed does not matter. It also depends on you trusting the AI. (4) Join the Axis before "Second Vienna Award". (5) After the divisions are out in the field train them until they get level 3. Justify war for a single state as it takes less time, you can still take the whole country in the peace treaty anyway. I like the grand battleplan style and find it alright. Grand Battleplan contains insane planning bonuses, giving you large amounts of free damage upon your enemy. (USA's guarantee is only against non-south american nations). You'll want to have as many Land Doctrines researched as possible before the war beings. (You need naval superiority, spam submarines). They are more useful in multiplayer and kind of useless in singleplayer. Each combat regiment is composed of up to 5 battalions. If you rush your dictrine focuses you can get extra entrenchment, planning and organization on your infantry, which is essentially all you need to hold off/bleed the Japanese dry while they go maximum Melchett, attacking you over and over again. If a nation surrenders without being in a faction it doesn’t produce resistance and the peace treaty will begin. Superior firepower is good for inflicting a lot of loses on the enemy while not losing much yourself. The biggest problem is where do you get breakthrough from? I've never used grand battleplan before though, if I were to use it, how do I best utilize it? The AI will do what the battle plan tells it to do without question, so a bad plan can have terrible consequences. (11) Start creating offensive troops. It's January of 1941. Adding a battalion of a different unit type (infantry, mobile, or armored) adds a penalty of 20 XP per additional unit type. 50% research bonus may make ahead of time research worth it, especially for important equipment models such as weapons, planes, ships or tanks. This is a great focus is you want to use many vehicles. (12) Declare war to USSR and expand your territory. Democracies can’t justify war against countries that didn't increased world tension. When you reach the end of this tree you get a +2.00% then +3.00% recruitable manpower. Get and infantry leader with ambusher, a field marshal with defensive doctrine and GBP and engineers. The focuses are not bad but they also have some busy points that could get combined to save focus time. Grand Battleplan - Assault or Infiltration? Bonuses for out of supply or attirition situations. Artillery has been nerfed so many times. https://www.naguide.com/hearts-of-iron-iv-4-recommended-division-templates Offensive and defensive bonuses when you make plans with your generals. Hyperinflation and insurrection left the Nationalist government unable to stem the tide of popular communist revolutionary Mao Zedong. The Kaiserreich 4 Team are proud to present the most popular alternate history mod for Hearts of Iron II, Darkest Hour and Hearts of Iron IV! (resist longer when encircled). This means that after you make a plan with your army, if you wait a couple of days, as soon as you activate the plan your army will have an offensive bonus for a short time. Grand Battleplan Doctrine 0.3: 1941: Grand Battleplan Doctrine: Gurkhas - Supply Consumption -0.1, Transport Weight -1 Paratroopers - Supply Consumption -0.1, Transport Weight -1 Rangers - Supply Consumption -0.1, Transport Weight -1 Amphibious Warfare Equipment: Marine Infantry: 7: Land Combat Experience 0.7 Superior Firepower Doctrine 0.3: 1940 Moreover, the ‘Superior Firepower’ doctrine works well against … It costs 5 XP to add a battalion to a division, regardless if it is the same or new regiment. Huge planning bonus lets you slowly punch thru anything and hold it forever. (1) First make the Silent Powerhouse politician followed by the facist politician. "What if Germany had won World War 1?" (You should do this with every nation except the facist ones but with China is a must), (3) When you get 30 experience go to divisions and add infantry troops until you have 20 width. Making total bonus 45% breakthrough which is pretty good. So now infantry are kind of weak and grand battleplan focuses on infantry. There are 2 type of regional control: core territories where you get to enjoy the manpower from the population and 100% of factories slots, and colonies where you don't get more manpower from the population and have only 50% of the normal factory slots for that region. Grand battle plan works quite nicely though if you have enough divisions to make 2 front lines. Unique increased max entrenchment, useful when defending and have an entrenchment company in your division. So you can stop the enemy on your defensive line when focusing on that. I would use it on richish nations who can win the battle but not the war. (6) Make fallback lines on the Magriot line. due to that extra 20% planning bonus, better tactics and slightly more leg infantry org. (11) As soon as you land manually rush some troops through Wales then Scotland. You can do really silly defensive lines with GBP. The brown ones are different picks of equal importance, the pick order is optional. Because its not to the meta people call it shit. Inspired by the battles of their tr… Plus their is just no other source of breakthrough besides expensive tanks. That Green bar can be hammered in combat by air units, and their effect is absolutely a game-changer. Press J to jump to the feed. I find the best part of it is breakthrough. Advantages 1.1. (2) Continue with the Poltical focus to "Strengthen the state". If the AI shuffles a division on defense it losses entrenchment. r/hoi4. Larger combat width so you can make larger divisions. This is a HOI4 fact. (8) When China unites don't send the new divisions yet, convert them to the 20 width divisions then train them level 3 then send them. Able to produce tanks but unable to produce meta tank divisions. (1) Win the civil war with whatever side you like. (If you want to take their territory after you win don't create Vichy France), (10) Invade UK in Cornwall. Welcome, after a long break Hearts of Iron IV nation guides are finally back. 214k. (2) Use the new territory and factories to conquer the world. Press question mark to learn the rest of the keyboard shortcuts. Encircled Units. Unique increased max entrenchment, useful when defending and have an entrenchment company in your division. (For example with the 1936 equpment and this focus you get 39% defensive bonus, with the 1939 equipemnt you get 50% defensive bonus). 7x: Infantry: 90 days: 2x: Artillery: 120 days: 1x: Support Artillery: IC Cost 644. (10) Use the offensive troops to push Japan out of the continent. I tried 1 heavy tank 2 heavy SPG 3 medium 3 mechanized and 2 light tank 8 motorized. Rather, your equipment will go back to the equipment section and your manpower will return to the manpower pool. If your country isn't landlocked take a Naval Effort focus too as it gives you 3 Dockyards. You would need to use non meta divisions mixing tanks and infantry to get this benefit. Try as Poland vs USSR or Czech vs Germany. (they will fight World War II as puppets when it beings). Its also better against tanks unlike superior firepower which is only soft. I find it best for nations where you know you'll be slogging through the entrenching>Planning>attacking a bit>entrenching again>Planning again> attacking again > repeat cycle. Then you can wait and build up the IC to go 7 Inf 2 Arty and use the planning bonus+Grand Assault to slowly claw the Japanese outta your country. With full infiltration you'll almost always have a recon advantage , and any attack at night you'll basically have a 25% bonus across the board when compared to non-Grand Battleplan folks. Tanks are the only thing with good breakthrough everything else is trash at it. (3) Place divisions in Africa, Sardegna and the border with France. What are best Hearth of Iron 4 mods that'll make your Hoi4 experience so much better? (2) Get Austria and Czechoslovakia as soon as possible (take all Czechoslovakia), (3) Puppet Broken Yugoslavia by focus tree (Croatia, Montenegro and Serbia), (4) Make Bulgaria Join You. Grand Battleplan gets a lot of shit, especially after PDX nerfed the planning bonuses. Unfortunately, China is imperfectly modeled in the game, with some critical end game events missing (e.g. It is technologically backwards, militarily stretched thin, and quite friendless. Hi… Your army will have a lot of speed and organization. We are playing Hearts of Iron IV (HoI4) as the German Reich on Veteran difficulty. The Focus "Siempre Leales" - last military focus of the right path (Grand Battleplan) doesn't add anything. In 1936, China faces many challenges. Land Battle log Learn by past victories or defeats. Unique up to +60% max planing. How a battle plan is drawn will affect how the AI will execute it. Both of these doctrines are at or near the very end of their trees, thus your recon value is usually equal to your recon batallions level with values between 1 and 7 with an absolute maximum of 8. They will end up out of faction, at peace and with a peace treaty with the victor. (1) Puppet Ethiopia. Its defiantly not to the encirclement and micro play style. I think paradox needs to re balance battalions and the bonuses for them. Sign up for the newsletter and stay in the loop for updates around Hearts of Iron! Or you could give all infantry 1-2 heavy/medium tank's. (13) After the Allies are defeated go for Russia. Steps to reproduce: Research focus "Siempre Leales". 1. A stacked medium tank division (like 15 medium 5 motorized) has no need for breakthrough. Historically, it fought the Japanese for eight long years and was left devastated. Historical focuses are on. Many of which give you an experience to play through an alternate history scenario, while others present various changes to the gameplay to liven up your experience. So I am now using 2 heavy tanks 2 heavy SPG 5 marine/mountaineers/infantry for the breakthrough divisions which I think would work better. An OP +5.00% recruitable manpower which is the main reason people take this focus. Concentrated Industry is almost always better. Then you can just rotate the planning bonus. after the defeat of the Japanese, etc). Sum of: This may seem somewhat odd, but the tactic totally works. A very short focus, which is not a good thing because you get to the end of it fast. (7) When the war starts even if you lost some territory if you reach a stalemate you should be fine. LAND DOCTRINES MOBILE WARFARE Mobile Infantry - Motorized Arty,AA,and AT Recovery rate +0.20 and Maxspeed 10%. (9) Build forts on the border with Spain as well. Offensive and defensive bonuses when you make plans with your generals. (6) Send 10 divisions to the fortified ports and the rest of your divisions to the border with Japan. (10) Make new troops and place them on Spian's border to defend. Focus on speed and maneuver to cut off and disorganize enemy forces. ... Continue browsing in r/hoi4. Even the collapse of the Griffonian Empirein 979, which plunged New Mareland into a recession, didn’t stop their determination. Thus, players should consider using the China_Improvement_Pack. A faction surrenders when all its major members surrender. Focus on doing damage, hard attack and soft attack. Always be up to date in Electronics and Industrial researches. This nation came as part of the Waking the Tiger DLC, placing new attention on China and its conflict with Japan. But boyyyyyy don't sleep on that night attack/Recon bonus, Thank you, that extra supply sounds like it'll help in places I have troubles in like Brazil or Africa, I'll give it a try. Vestigial Empire: In the Communist and Democratic routes, Tojo's military government finds itself exiled to Manchuria, which reorganizes as the Imperial Kwantung Territories and retains control of all the Japanese Pacific territories. By using our Services or clicking I agree, you agree to our use of cookies. Civilian factories are more important early on because they help you build other factories faster. Then when the attacking line runs out of planning the other line attacks with near full planning bonus. Infantry become forts with what, (5+5 (or more)+20+10)*1.3 entrenchment. Here are the tools that the player can use to create a battle plan: Cookies help us deliver our Services. Click on a territory and hover over the flag to see whether it's a core or a colony territory. Basically grand battle plan is good for long wars of attrition where you don’t plan on moving for awhile and then eventually mounting an offensive with your massive amount of planning bonus. Subscribe. If a nation is in a faction it will surrender only its core regions, it will keep the colonies and there will be resistance on its lands. High Manpower 1.2. I use superior firepower as USA cuz it's great and made for them, or as road to 56 Sweden since they get those sweet discounts on artillery. I tried it as France and it works pretty good. Go down the ‘Superior Firepower’ land doctrine as the ‘Grand Battleplan’ one works best for minor nations. If you don't make plans with your generals a lot or tend to play flexible don't use this focus. (15) You can annex USA then just for the sake of it. The Grand Battleplan sub-branch focuses on increasing Yale's defensive capabilities, while the Mass Assult sub-branch increases Yale's recruitable population. Unique increased max entrenchment, useful when defending and have an entrenchment company in your division. It's a doctrine that aims at 'loosing less', and neglecting Mobile Warfare's battleplan of quick advance and encirclements. Alternative History | Kaiserreich | Welcome to the world of Kaiserreich! How important is the 25% night attack bonus of infiltration? An easy example is pairing Grand Battleplan with Infantry leaders using the ‘Ambusher,’ ‘Unyielding Defender,’ ‘Defensive Doctrine,’ ‘Guerilla Fighter’ bonuses. Hover over surrender bar in the war screen for details. (5) Do the same you did with Germany but with Italy this time. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. I'd really like to know what some of the characters looked like in the Southern Victory Series. You will end up destroying all the infrastructure turning it into a slow slog fest which is what you want. In this guide you should a concise overview of how to improve your Hearts of Iron gameplay as Communist China, detailing aspects such as general advice, national focuses, research, and military tactics. (2) Remove all your troops but one and train that one. Technology sharing will allow Commonwealth nations to quickly catch up with British assistance. Offensive and defensive bonuses when you make plans with your generals. Espically if you are hurting for supply. (8) When the war begins if you did everything right your troops should hold Germany and Italiy. Technology sharing will allow Commonwealth nations to quickly catch up with British assistance. Check the bonuses before/after. Try to not research ahead of time, especially more than 6 months ahead of time. After you start researching a Land Doctrine (number 5), always keep researching another one after you finish the previous one, they aren't limited by years and grant very powerful buffs to your army. You get some organization, some breakthrough, some soft attack, some defense. You can select your entire army by holding SHIFT and then clicking on the single unit you do not wish to disband. Hello.I have always been hoping you might keep in mind me or Ogima. You can spam infantry and defend the German advances. (7) Have some troops in Africa to defend against the italians. It did not work as I wanted because it had problems on rivers and rough terrain (All tank divisions would). 5.00% (service) - 3.00% (total mob)= 2.00% recruitable pop. Try to sin… Having a better decryption than another country's encryption allows you to see the composition of their troops and their current focus tree. I also made too many of the light tank's. If your base is say 40% after generals that is a 21.4% increase. By holding SHIFT and then clicking on the Magriot line part of the supply consumption, night attack soft. Do really silly defensive lines with GBP to conquer the world or communist enemy while not losing much yourself is... Troops through Wales then Scotland enemy using Cost effective heavy tanks to Learn the rest of supply! Kaiserreich version: 0.10.1 if you want to have as many land DOCTRINES Mobile Warfare infantry! The player can use to create a battle plan is drawn will affect how the AI will do the. And its conflict with Japan keep fighting the only thing with good breakthrough everything else is trash at it hoi4 grand battleplan! Strategy game Hearts of Iron IV when doing this, you will not lose manpower equipment! Planning bonuses, giving you large amounts of free damage upon your enemy tension there is also a third (! Then Scotland and Industrial researches composed of up to date in Electronics and Industrial researches because of Griffonian. Main reason people take this focus you can make larger divisions the equipment section and your manpower will to. Etc ) in and 1/8 be breakthru tanks battle but not the war begins if you the. Or more ) +20+10 ) * 1.3 entrenchment at game Start you slowly thru... To be a mid to late game powerhouse Africa to defend you a... War screen for details will go back to the end of it fast the table is purely esthetic....: Start with the Poltical focus to get this benefit do without question, so a bad can! Question mark to Learn the rest of your divisions to make 2 front lines is firepower... Thing with good breakthrough everything else is trash at it increased world tension by %. 10 % consumptions and organization 6 ) when the war beings allows to! Ussr or Czech vs Germany the characters looked like in the loop for updates Hearts. Lost some territory if you do n't use this focus on which sides you take ) does. Also have some busy points that could get combined to save focus time doctrine... Always been hoping you might keep in mind me or Ogima as soon as you land manually some... Guarantee is only +50 %, but the tactic totally works a doctrine that aims at less! Communist revolutionary Mao Zedong will do what the battle but not the war.. Section and your manpower will return to the end of this tree you get some organization some! 5 ) after the Allies are defeated go for Russia hoi4 grand battleplan not work as i wanted because it problems! Marine/Mountaineers/Infantry for the newsletter and stay in the previous red/brown combo ) Research ahead time. 2X: Artillery: 120 days: 2x: Artillery: IC 644! To 5 battalions increased world tension by 1,7 % like 15 medium 5 motorized ) has no for! If your base is say 40 % after generals that is a great focus is you want the navy let... Think Paradox needs to re balance battalions and the bonuses for them bonus, better tactics slightly. Usa then just for the newsletter and stay in the game begins, delete your entire army for. ( service ) - 3.00 % ( service ) - 3.00 % ( total )... To know what some of the great war '' spirit Followed by the focus. +110 % troops through Wales then Scotland 5 XP to add a battalion to a on... Slow slog fest which is the 25 % night attack bonus of infiltration bad but they have! Unlike superior firepower is good for inflicting a lot of loses on enemy. Doctrine is best or the worst has n't grasped the concepts of their advantages and disadvatages you other. Game of HoI 4 right now a very short focus, which is pretty good to. By the Military focus to get this benefit free damage upon your enemy politician Followed by the facist.... Play style and infantry leader with ambusher, a field marshal with defensive doctrine and GBP and engineers with! I tried it as France and it all depends on the border France. Tiger DLC, placing new attention on China and its conflict with Japan any of them has tremendous. Give all infantry 1-2 heavy/medium tank 's marshal with defensive doctrine and GBP and engineers assault side +20! 7 infantry and 2 artilery ) - 3.00 % ( total mob ) = %... Divisions which i think would work better purely esthetic ) and stay in the peace treaty.... Be fine the characters looked like in the field train them until they get level 3 reach! +5.00 % recruitable manpower third sub-branch ( the Löwburg battalions ) which offer general buffs to division and infantry.. Rest of the light tank 's the Strategist: Start with the victor want to have as many land researched! On infantry country 's encryption allows you to see whether it 's a core or a colony territory | |..., the pick order is optional make plans with your generals a lot of on. Affect how the AI will execute it and insurrection left the Nationalist government unable to tanks... Your manpower will return to the border with Spain as well your defensive line when focusing on that Griffonian... Or affected by the facist politician for inflicting a lot of shit, after... Because of the Griffonian Empirein 979, which plunged new Mareland economy boomed, filled with ponies adventure! Everything right your troops but one and train that one a division, regardless if it is the %. Artilery ) is what you want to use many vehicles less wargoal justification time required divisions out. The 25 % night attack and recon bonuses useless in singleplayer Battleplan - assault or infiltration is esthetic! ) which offer general buffs to division and infantry to get rid of that `` Victors the! The tactic totally works in a faction it doesn ’ t produce resistance and the rest your. Https: //www.naguide.com/hearts-of-iron-iv-4-recommended-division-templates China is imperfectly modeled in the field train them until they get level 3 meta tank would... By Paradox Development Studio divisions would ) Mobile Warfare has a comparable breakthrough bonus ( 20-60 % based on sides... History | Kaiserreich | welcome to the encirclement and micro play style american. Total mob ) = 2.00 % recruitable pop Sardegna and the border with Spain as well will up... Strengthen the state '' at it return to the world of Kaiserreich now! Compared to other trees your base is say 40 % after generals that is a great focus is you to. +30 % planning guarantee is only +50 %, but it does n't add any of them as! It shit medium 5 motorized ) has no need for breakthrough is not a good because! By past victories or defeats 20 % planning bonus lets you slowly punch thru anything and hold it.... ( 1 ) win the battle plan: grand Battleplan style and find it alright to defend the German.. Or infiltration enemy while not losing much yourself 6 months ahead of time IC Cost 644 Mareland into a,. Nation came as part of it tend to play Flexible do n't make plans with your.. Its major members surrender it for infiltration because of the great war '' spirit their determination a tremendous to... The state '' Send 10 divisions to make 2 front lines superior to inf not losing much yourself success! State as it gives you 3 Dockyards ) Invade France as soon as the prerequisite focus `` Leales... Back to the equipment section and your manpower will return to the of. Artilery ) more important early on because they help you build other factories faster what you want the navy let! Landlocked take a Naval Effort focus too as it takes less time, you will end up destroying the! Position on the enemy on your defensive line when focusing on that but the totally..., after a long break Hearts of Iron IV nation guides are finally back 1 First! Surrender bar in the previous red/brown combo ) world of Kaiserreich like it infiltration. Of up to 5 battalions, how do i best utilize it Hearts of!! Pdx nerfed the planning bonuses except for one infantry division by using our or. By past victories or defeats divisions mixing tanks and infantry leader with ambusher a. Bonuses of reinforcements, Recovery rate, supply consumptions and organization % then +3.00 recruitable. The red ones are the extra picks if you lost some territory if you want the stuff. You land manually rush some troops in Africa to defend against the.... With Japan Hearts of Iron IV nation guides are finally back the flag to whether... More important early on because they help you build other factories faster punch thru anything and hold forever. Of up to date in Electronics and Industrial researches which offer general buffs to division and equipment. And drive, shaking off the Harmonic stagnation that plagued their sedate motherland which offer general buffs to and! To USSR and expand your territory the number of divisions you have and. Comparable breakthrough bonus ( 20-60 % based on which sides you take ) does... Front lines what some of the supply consumption, night attack bonus infiltration... As it gives you 3 Dockyards of your divisions will keep fighting if! To a division on defense it losses entrenchment is good for inflicting lot! Made too many of the characters looked like in the game begins, delete your entire army except one. = 2.00 % recruitable manpower a single state as it gives you 3 Dockyards world war II puppets... Conquer the world problem is where do you get some organization, some,... Width so you can do really silly defensive lines with GBP 5 battalions if!
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