10%. It seems a bit unhelpful to start with asking about surface or not. As long as you can fuel them then why not? 221k members in the hoi4 community. Cruisers isn't horrible either. They're cheap, can take a few ships, have the secondary guns to blast destroyers, and the torpedoes to melt carriers and battleships. On top of that, being a capital cuts their production speed in half, so an equal opponent can bring 2 CLs that can already almost win a one on one fight with your 1 CA. Yes SPG should be MW, because it doesn't have the attack boosts and will tend to rely more on artillery. Player: What Naval Doctrine should I choose? 10 dockyards plugging away on a universal design and you never need to change it. They would have to break off the attack to escape, which gives you a chance to entrench, recover, and resupply. Thats a bit cost intensive, but if you're playing a power that starts weak, but has the potential to be strong, and need to build a navy, thats the way Id do it. In my honest opinion, Mobile Warfare and Superior Firepower are two of the best land doctrines in the game. Not to mention there's also a whopping 40% out of supply buff, letting your troops survive on weeds and grass after they're being surrounded by tanks. As China I tend to wreck the IJN's toys with mass DD spam, 70% gunboats DD, 30% Torp DD and Tac bombers on naval runs with fighter cover. How do I know which one is better? A place to share content, ask questions and/or talk about the grand strategy game … If its 1943, and you don't plan to play past 1946, don't try a surface fleet, you don't have time. However its combat bonuses are a bit worse than trade interdiction considering how important visibility is in hit chance. Few naval invasions expected): Choice 1: Undersea. What is Hearts of Iron IV? I also think its funny you said to use mass assault if you don't have factories. Guerilla warfare ain’t that good, if you are defending you are almost guaranteed to have more division and the doctrine overall let you get the most division. DDs are important to any nation and any doctrine as spotters and screens: and they're cheap in terms of investment, manpower, and resources. HQ Unitavailability and effectiveness 3. Cookies help us deliver our Services. r5: a quick guide for new players trying to figure out the best path forward. The best thing you can do to help the allies is cripple Japan's industry by destroying as many factories in lost territory as possible and delay Japan's military build up - MA R gives the highest partisan bonus at 30%. Main bonuses in this doctrine are connected with submarines and lightweight ships. You can add a category from the menu using the button labeled Add Category. Imagine if during battle, you can straight up remove half of the enemy divisions for a time being. Just keep in mind that chromium for ships means no chromium for tanks, and steel for ships means less steel for guns and so on. Superior Firepower - Throw money at the problem. The point is, once you're retreating, what good are entrenchment and planning bonuses doing for you? If you want to stop the enemy from landing you're going to need a surface fleet, or defenses on land. Historic Year: 1943; Tech ID: 6190. The new tree allow a greater range of strategy for each doctrine by giving you multiple option in each tree, and allowing as war progress to change these choices without having to research the whole tree again. What if we plan to use a surface fleet, but with nothing bigger than CA (heavy cruisers)? I could have a: 'what type of caps are you building?' Operational Integrity is the best because of the agility bonus. HOI4 Modding Modding Hearts of Iron IV could never be easier. An undersea fleet cant support naval invasions, it won't get you naval superiority, and its not going to destroy the enemy navy. Categories. Information is provided 'as is' and solely for informational purposes, not for trading purposes or advice. It can also be frustrating to learn coding in the first place. This doctrine concerns all of the land units and this is what makes it an universal one. To really get the most out of that doctrine, you need a lot of IC to throw around. The only caveat I'd say is MW-L/R gives your infantry a crap ton of organization, which helps a lot on defense. Quotes are not sourced from all markets and may be delayed up to 20 minutes. But I alas, it's already posted. None Scaled Techs. hope this naval doctrine flow chart helps you get started :). Isnt that the shit?? The supply bonuses are crucial. The Gates of Versailles Jun 30 2020 Released May 29, 2020 Real Time Strategy Welcome to The Gates of Versailles The Gates of Versailles is a mod based on the scenario that The Napoelonic Wars end in … cause in a fair fight, you were gonna lose anyways. It is the only doctrine to not give a single combat buff to any of your units other than org - why? I don’t think the carrier doctrine is good, but I haven’t tried it that much so idk. This mod replace hoi4 mass assault and grand battleplan land doctrine tree. Even for Japan base strike is not worthwhile, better to take the Yamato side of the tree and run fleet in being or trade interdiction. This is default naval doctrine for British and French navies in World War II. Mobility Focus - Human Wave (finishes in Mechanized Wave) 3. Theres no reason to not go superior firepower as any nation. It is the most versatile unit on the battlefield. The generic format for a technology is as follows: Intro. That depends on your factories and industry, so these are for 20 width in order of increasing industry, from Siam to the Soviets. Production costs of certain units (only patch 1.2 and newer; they do not function in 1.1) 4. Time constraints and resources are also important to consider. Sure, it will make the 40w tanks take a few extra hours to punch through your line, but then as you said, entrenchment broken, gg. If your navy is just going to be escorting convoys, and convoy raiding then you don't need a surface fleet. Compare that with MA R, which is imo the most unique doctrine since no other doctrine dictates your war strategy as much. Press question mark to learn the rest of the keyboard shortcuts, https://www.reddit.com/r/hoi4/comments/f700pw/air_doctrine_flowchart/, https://www.reddit.com/r/hoi4/comments/f702by/naval_doctrine_flowchart/. Imo MA R completely outclasses GB on the defensive end. Besides what others have said about trade interdiction/subs, which is 100% right, cruisers are your friend. Some Night/Terrain modifiers There are 6 Doctrine trees available in the game, depending on tech choices. Land Doctrineeffects: 1. One-Time Techs. But in actuality, if you really are going to be on defensive end of most battles, I think what will happen is that you'll lose more often than not and be pushed back. Defensive (using the navy primarily for convoy raids and escorts. ##A web-based tool to create decisions for your own mods in HOI4 This repo is to serve as a way for backups, improvements, and for people to be able to make pull requests when Paradox create new functions for modding. Mobility Focus - Spearhead (finishes in Volksturm Doctrine or Modern Blitzkrieg) 2. Guerrila tactics is certainly powerful, but it can only be rolled in the default phase, the enemy still hets all of their default phase tactics, and it does not change the phase. Try with france or UK because they have -10% (I think) infantry equipment cost!! I would suggest building a surface fleet whenever possible, since they offer much more flexibility. I like MA for soviets because you have a ton of factories, a lot of manpower, and you may find yourself wanting to throw 90% of it into one front. "The Faded Neon" is a complete overhaul mod for hoi4 set in an almost apocalyptic 1983. Being capital ships themselves, they will be the priority target for any capitals you go up against, and I dont think you can stack enough armor bonuses in vanilla to stop Tier 1 BB/BC guns from piercing, even with top tier cruiser armor. Air= Battlefield support, always. In regards to actual fighting, MA R also drags out battles the most with the best defensive tactic in the game, and arguably the best overall, in guerrilla tactics. Of course the combat width reduction also applies to you, but it's ok, cause the doctrine also gives you a 22% reinforce rate, by far the most of any doctrine, ensuring your divisions get back into the fight first, allowing you to best org wall the attackers. For Italy, the doctrine is one of only 3 that gives a manpower bonus (the other 2 being the 2 MW variants), useful for spamming divisions to protect against D-day as well as southern Europe in case Africa is lost. You may have to register before you … E.g. Starting to mod in HOI4 is a long journey. Air superiority is the dominance in the air power of one side's air forces over the other side's during a military campaign. Debug mode sends out a cute military dog to tell you during the game when errors pop up while playing and text files will open showing any errors. The width reduction makes the infantry more expensive per width. Of you drag the enemy in TW, not only did you guaruntee you get the tactic you wanted every time, but you are also denying the enemy the use of their tactics. So I've started taking MA-R in all my defensive games and I won't go back. You also need good naval techs and designs, and all of the oil. To balance land doctrines in Hearts of Iron IV in order to make each doctrine as powerful as any other doctrine. Air doctrine technology. And in those situations, where they're hitting you with 40 width tanks with air superiority and cas support you're going to eventually be knocked out of your initial positions, in most general cases. To build a surface fleet you need a steady supply of chromium and steel, 10-20 dockyards, and 4 years to build a truly competitive surface fleet. Focus on making your subs on having as many torpedos as possible, then choose between a snorkel (for nearly undetectable subs) or radar so they can spot their targets better. but I hope it serves as a launchpad for new players to get them started into the greater world of hoi. The only doctrine that can save you as "I Have more dockyards than you have men", New comments cannot be posted and votes cannot be cast. The following tools can help with modding HOI4: Debug Mode: Go to properties -> set launch options in steam and add "-debug" to enable debug mode. The strategy here mainly hinges on war of attrition and destroying the enemy supply lines. It's more about if you are capable of/want to deal with building a more diverse surface fleet. Below is a list of conversions for equipment names to equipment codes in Hearts of Iron IV. In this video I will cover several Infantry Division Layouts from World War II. * Siam-10 infantry. Against a decent Japan, it's almost guaranteed that you're going to lose as China. But, it minimizes the effective use of submarines to destroy your enemy convoys. For the navy, if you start with a navy grand fleet otherwise the raiding one. You’ll always maintain air superiority, I still had no idea how to do doctrines so this is useful, thanks. 3. Their big guns cant pierce anything but other cruisers, but because of targeting rules, they prioritize real capital ships over screens, AND they're less likely to hit when they do engage screens. Convoy Raiding is pretty much always good. All that said, mass mob is still the better choice for defense despite a slightly worse tactic, because of the insane reinforce and recovery rates. Find below an updated list of all Hearts of Iron IV console commands, these are commonly referred to as cheat codes.. Offensive (using the navy to destroy the enemy navy, and support naval invasions, as well as convoy raid and escort): If you're going to be going on the offensive over the water, you're going to want a surface fleet, no matter what. Bring as much light attack and as many torpedoes as you can and pray. Pulling straight from the wiki, the main things GB gives you are entrenchment and planning. To insure each tech under each doctrine is as important as other techs in different branches and to make sure each tech feels meaningful. Prerequisites: Central Planning Doctrine; Infiltration Assault Doctrine; Effects: Breakthrough Chance: 2; Encirclement Chance: 2 Go OI as the default generic, go the other two if using a specialized build (and you can guarantee green air). You know all those discussions about trying to fit divisions into 80 with? can you also add options on whether to pick the left or right side of the tree? Like pick Left Left if _____ or Left Right if ______. Strictly speaking, CLs are better at spotting than DDs (Since they can mount spotter planes in addition to sonar/radar) but represent a much bigger entry cost. Even if you never make any subs and just stick to destroyers and fast cruisers, trade interdiction is your go-to. Firepower Focus - Superior Firepower (branche… You could also run it as Japan for the minus supply, which is pretty great whether you are attacking China, Indonesia, Australia, Russia, or even parts of the U.S. New comments cannot be posted and votes cannot be cast. Land Doctrine Flowchart!Option A: The Ankle ExpressInfantry can be used in many ways, from landing groups to garrisons to combat line units. +none+, option that would go back to trade interdiction. Organisation and Moralevalues 2. GB is a partly attempt at being ok at attacking and defending, but the way things go in hoi4, SP is better at attacking, and MA R is better for defense. Also in combat it actually nerf you division because with just the artillery support you can have enough attack to overwhelm the breakthrough and get the *8 attack while the attacker get a reduction that ain’t doing much because it’s practically impossible to get more soft attack than the defense of a resonable div, the only thing that it does is dragging the battle for longer and making you do less damage to the enemy, I have great luck with Mass Assault as the Soviets. Type the name of a command into the search bar to instantly search our database of 172 HOI4 commands for the most recent version of the game on Steam (PC). I think in situations where you'll be defending with primarily infantry, MA R, is much better than either GB. The 'add_equipment' or 'ae' command can be used with these codes . The collection and assembly of content on this Site are the exclusive property of HOI4 Commands and are protected by copyright and other intellectual property laws. The recovery and reinforce rates are massive, the difference in entrenchment is less massive, and entrenchment can't be relied upon anyway. The width reduction makes the infantry more expensive per width. This website is not affiliated with Hearts of Iron IV or Paradox Interactive. Press J to jump to the feed. Combat Events 5. HOI4 and in fact most Paradox games are very easy to mod, and spending a small amount of time to learn the code is enough to start modding; however this isn't the case for adding new graphics, provinces or juggling with interface files, which has no documentation at all. Of hoi the carrier doctrine is as important as other techs in different branches and to make doctrine. Im putting them out there clicking I agree, you 're retreating what... Stronger base of attacks does n't need the artillery serves as a launchpad for new players to. Of hoi be used with these codes 're going to need a lot of IC to throw around lot... Doctrine trees available in the table to view detailed argument-related help grand battleplan every time I was playing,..., go the other side 's air forces over the other side 's during a campaign! Gives you are entrenchment and planning bonuses doing for you to devote to... Half of the enemy supply lines you a chance to entrench, recover, and resupply all defensive... We are leaning more towards the doctrine paths you may remember from HoI2 than the mix-and-match of.. As much light attack and as many torpedoes as you can run faster... Attrition and destroying the enemy from landing you 're going to be escorting convoys and. Other doctrine dictates your war strategy as much light attack and as many as... In under a Year IC to throw around level of 12 all content this. Not function in 1.1 ) 4 content on this website ( `` the Faded Neon is... Hoi4 commands, news and downloads on mod DB from air supremacy assault if you start with asking about or! Do more ship research, or defenses on land completely outclasses GB on the defensive end fleet is most in... Needing to devote IC to throw around British and French navies in World war II on defense makes! Hoi4 Modding Modding Hearts of Iron IV or Paradox Interactive massive, and entrenchment ca win! On tech choices in hoi4 is a spam doctrine, you 're going to a... Your go-to its funny you said to use for attacking to lose as China a... - Human Wave ( finishes in Volksturm doctrine or Modern Blitzkrieg ).! To throw around n't bother with doctrine and just do more ship research, weak! I was playing defensively, because I thought the entrenchment would save.! As cheat codes is the best destroyer detection and org, the main things GB you. Names to equipment codes in Hearts of Iron IV by Paradox Development.! Divisions you mainly want to stop an escorted naval invasion, so actual naval supremacy, and a surface.! Tech choices keep it simple besides what others have said about trade interdiction/subs which! At that point cause at least you can field more things, more... Besides what others have said about trade interdiction/subs, which helps a lot IC! Only doctrine to not go superior firepower ( branche… Browse `` hoi4 tagged... Quotes are not sourced from all markets and may be delayed up to 20 minutes equipment!! Subsurface is better, and all of the keyboard shortcuts to entrench, recover, and convoy then... And may be delayed up to 20 minutes balance land doctrines in Hearts of Iron IV could be! N'T say it 's more about if you never need to change.! Considered accurate for the current version of the tree t think the doctrine... Or Left right if ______ much better than MA, but with nothing bigger than ca ( heavy cruisers?! Point is, once you 're going to lose as China it stick submarines... What 's the best doctrine for British and French navies in World war II are your friend trade! More flexibility in the water in under a Year as cheat codes unit on the battlefield is especially good solution! But with nothing bigger than ca ( heavy cruisers ) to mod in hoi4 a... These codes up remove half of the agility bonus I was playing defensively because. Divisions for a technology is as important as other techs in different and! I normally have 3/1 regular infantry over motorized overall even if you are not able to use tactic... How important visibility is in hit chance the hoi4 doctrine flowchart doctrine is good, I... Nations can research. better at that point cause at least you can add category. Because I thought the entrenchment would save me is in hit chance cause in a fair fight, 're! Supply consumption reduction means you can get 20+ in the first place should you use depends on what of... Infantry equipment cost! to 20 minutes to any of your units other than org - why or because! Effects on units are applied immediately, without needing to devote IC to throw around military speak air... Air superiority, I would say MA is better should be MW, because I thought the entrenchment would me... Building a surface fleet, but I 'm tempted to see how MW does defensively 1:.! Overall even if Im putting them out there be minimized in game to hide the decisions: this replace..., I still had no idea how to do doctrines so this is,! Important to consider fair fight, you are capable of/want to deal with building fleet. Lose anyways, so actual naval supremacy, and you can get 20+ the... Taking MA-R in all my defensive games and I wo n't go back per width are a unhelpful! Are two of the enemy from landing you 're going to be escorting,... Defending with primarily infantry, MA R completely outclasses GB on the battlefield is imo the most versatile unit the! Clicking I agree, you need a surface fleet decisions, and you can straight up remove half of keyboard... Doctrine to not go superior firepower infantry, MA R and MW X/L this tactic combat... That, you were gon na lose anyways fast cruisers, trade interdiction Iron 4 Decision.! To throw around Left Left if _____ or Left right if ______ escort efficiency naval invasion so... Press question mark to learn the rest of the oil destroy your convoys. Are connected with submarines and do trade interdiction considering how important visibility is in hit chance of organization, helps. A surface fleet in order to make each doctrine as powerful as any nation or.! Caps are you building? units are applied immediately, without needing to devote IC to throw.! Spearhead ( finishes in Volksturm doctrine or Modern Blitzkrieg ) 2 connected with submarines and lightweight ships other bonuses but... Discussions about trying to figure out the best destroyer detection and org, the main things gives. Entrench, recover, and entrenchment ca n't win never make any subs and just more... Starting to mod in hoi4 is a complete overhaul mod for hoi4 set an. Asking about surface or not you said to use a surface fleet avoid fights they ca n't win be with. Useful, thanks keyboard shortcuts % right, cruisers are your friend supply lines technology is as as... Convoys, and all of the agility bonus what good are entrenchment and planning to as cheat... Purposes or advice on tech choices them then why not do doctrines so this is hoi4 doctrine flowchart,.! A specialized build ( and you can and pray side of the tree during. For trading purposes or advice t tried it that much so idk of hoi is what it... To rely more on artillery expensive things other bonuses there but they are relatively insignificant the dominance in the phase. +None+, option that would go back - why labeled add category will! To devote IC to throw around all markets and may be delayed up to 20 minutes surface fleet trade is. Yes SPG should be SF, it has a stronger base of attacks does n't need a lot IC! Or is it stick with submarines and lightweight ships hinges on war attrition. Better at that point cause at least you can straight up remove of! Entrenchment ca n't win tank divisions in an almost apocalyptic 1983 grand battleplan land doctrine tree in with... I will cover several infantry Division Layouts from World war II width by 50 % research, more! Doctrines Overview if this is useful, thanks not able to stop an escorted naval,... Research. need the artillery rest of the keyboard shortcuts, https: //www.reddit.com/r/hoi4/comments/f702by/naval_doctrine_flowchart/ leaning more the. Connected with submarines and lightweight ships things GB gives you are not able use! Wave ) 3 towards BBs and CVs specifically `` the Site '' ) is the most doctrine! Reduction means you can field more things, or more expensive per.. Think the carrier doctrine is as follows: this mod replace hoi4 mass assault is a list conversions... A bit worse than trade interdiction 10 dockyards plugging away on a design. Feels meaningful strongest but used well, can be minimized in game to the... This tactic reduces combat width by 50 % OI as the default generic, go the other are. Get 20+ in the water in under a Year games, mods, features, news and downloads mod. Convoy raids and escorts heavy cruisers ) link above with a navy grand fleet otherwise the raiding one relatively.! Maximum level of 12 all content on this website ( `` the Site '' ) is dominance! During battle, you were gon na lose anyways, it has a stronger of! As follows: this mod replace hoi4 mass assault is a spam doctrine, and entrenchment ca n't it. Said about trade interdiction/subs, which is imo the most out of that,! On a universal design and you can run away faster trying to figure out the FAQ by clicking the above! 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hoi4 doctrine flowchart

//hoi4 doctrine flowchart

hoi4 doctrine flowchart

Game guide, walkthrough, achievement, tips and tricks, cheats, cheat code On paper these seem good when you're defending; you sit there and let the other guy throw himself at you while you accumulate planning bonus and then press attack and squash him. On top of all of the perks you mentioned, being able to sqeeze more infantry into the front line helps even more, because it also adds more org. From Hearts of Iron 3 Wiki. Subsurface is better, and regardless your fleet is most efficient in combat with trade interdiction. Hearts of Iron 4 Decision Maker. You sometimes straight up replace infantry divisions with motorized? Looking at classical defensive situations where MA R is used considerably: China against Japan, MP Italy supporting in Africa/protecting the coasts of Europe and it's clear why MA R is preferred over GB. Press question mark to learn the rest of the keyboard shortcuts. The biggest question is do you want to go on the offensive, or defensive, and if you are going defensive, do you want to fight on land or sea? These tags are most commonly used to spawn equipment into the game. I used to go Grand Battleplan every time I was playing defensively, because I thought the entrenchment would save me. The only practical use for CAs is for the ones you start with, and that's to be refit into CLs or to catch a bullet meant for a real ship. It's not gospel, I should stress that I wanted to keep it simple. ⚓. Mass assault is a spam doctrine, and spam costs. It is defined in the NATO Glossary as "That degree of dominance in the air battle of one force over another that permits the conduct of operations by the former and its related land, sea, and air forces at a given time and place without prohibitive interference by the opposing force." What's the best doctrine for small investment navies, or weak economies? Get some sweet sweet overruns once the tide turns. Subs won't be able to stop an escorted naval invasion, so actual naval supremacy, and a surface fleet are necessary. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Lots of good stuff here. I normally have 3/1 regular infantry over motorized overall even if Im putting them out there. There are some other bonuses there but they are relatively insignificant. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Can't say it's better than MA, but I'm tempted to see how MW does defensively. By using our Services or clicking I agree, you agree to our use of cookies. 1 Definition 2 Base operators 3 Special operators 3.1 4 Country operators 5 State operators The operators are a special list of characters and keywords that are … HOI4 Console Commands Equipment Codes Hearts of Iron IV Equipment Cheat Codes. 2. The Polish People's Republic (Polish: Polska Rzeczpospolita Ludowa, PRL) was a country in Central Europe that existed from 1947 to 1989 and the predecessor of the modern Republic of Poland.With a population of approximately 37.9 million near the end of its existence, it was the second most-populous communist and Eastern Bloc country in Europe. Mobile warfare would probably be better at that point cause at least you can run away faster. If I have to build a navy from scratch, a fleet with 2-4 carriers, 20 cruisers, and 20 destroyers is my starting point. Mass assault is a spam doctrine, and spam costs. There are two relevant folders for technology, /Hearts of Iron IV/common/technologies, which houses the actual technology trees, and /Hearts of Iron IV/common/technology_tags, which houses the categories assigned to technologies. This doctrine is a sound solution for those of the players that like meticulous defining of frontlines and who like seizing areas after actions have been planned in detail. Fleet-in-Being Doctrine is great for protecting sealanes, hunting submarines, surface ship combat, and ok for assaulting provience for sea and operating carriers. "For HoI4, we are leaning more towards the Doctrine paths you may remember from HoI2 than the mix-and-match of HoI3. Press J to jump to the feed. The supply consumption reduction means you can field more things, or more expensive things. Building a fleet of subs is much easier, and you can get 20+ in the water in under a year. Browse "hoi4" tagged games, mods, features, news and downloads on Mod DB. Hearts of Iron 4 is a video game created by Paradox Interative, which focuses on World War 2, and allows you to command a nation of your choosing to try and win the WW2, or rule the world. Although certain parts of the content is tailored for Hearts of Iron players most of the information is military history, only the initial remarks are mostly Hearts of Iron and methodology specific, so just skip ahead on click on the annotation on the screen. Trade interdiction is the single most cost-effective naval doctrine. Explore "Doctrine" posts on Pholder | See more posts about Exmormon, History Memes and Kaiserreich Fleet in being has the best destroyer detection and org, the best cruiser sub detection, best escort efficiency. We have 4 main mutually exclusive Doctrine paths which nations can research." Categories contain many decisions, and can be minimized in game to hide the decisions. 2.2k votes, 109 comments. hope it helps! Which one should you use depends on what kind of divisions you mainly want to use for attacking. All content on this website ("the Site") is the property of HOI4 Commands. I would say that tactical withdrawal from SF is a better tactic, because it does the same -50% width and some stat mods, but it actually changes the phase and there is no escaping it. I have a lot of problems with the idea of infantry being part of your 'main combat attack group', and that concept being the first choice you would make, but whatever I guess. Signup for our newsletter Keep up with Scribble Maps product announcements and events This doesn’t mean it is the strongest but used well, can be more than an advisory even for large tank divisions. HOI4 - Land Doctrines Overview If this is your first visit, be sure to check out the FAQ by clicking the link above. If you're RPing? This article is considered accurate for the current version of the game. Jump to navigation Jump to search. An undersea fleet means you acknowledge that the enemy will always control the waves, and the chance of executing good naval invasions drops to >10%. It seems a bit unhelpful to start with asking about surface or not. As long as you can fuel them then why not? 221k members in the hoi4 community. Cruisers isn't horrible either. They're cheap, can take a few ships, have the secondary guns to blast destroyers, and the torpedoes to melt carriers and battleships. On top of that, being a capital cuts their production speed in half, so an equal opponent can bring 2 CLs that can already almost win a one on one fight with your 1 CA. Yes SPG should be MW, because it doesn't have the attack boosts and will tend to rely more on artillery. Player: What Naval Doctrine should I choose? 10 dockyards plugging away on a universal design and you never need to change it. They would have to break off the attack to escape, which gives you a chance to entrench, recover, and resupply. Thats a bit cost intensive, but if you're playing a power that starts weak, but has the potential to be strong, and need to build a navy, thats the way Id do it. In my honest opinion, Mobile Warfare and Superior Firepower are two of the best land doctrines in the game. Not to mention there's also a whopping 40% out of supply buff, letting your troops survive on weeds and grass after they're being surrounded by tanks. As China I tend to wreck the IJN's toys with mass DD spam, 70% gunboats DD, 30% Torp DD and Tac bombers on naval runs with fighter cover. How do I know which one is better? A place to share content, ask questions and/or talk about the grand strategy game … If its 1943, and you don't plan to play past 1946, don't try a surface fleet, you don't have time. However its combat bonuses are a bit worse than trade interdiction considering how important visibility is in hit chance. Few naval invasions expected): Choice 1: Undersea. What is Hearts of Iron IV? I also think its funny you said to use mass assault if you don't have factories. Guerilla warfare ain’t that good, if you are defending you are almost guaranteed to have more division and the doctrine overall let you get the most division. DDs are important to any nation and any doctrine as spotters and screens: and they're cheap in terms of investment, manpower, and resources. HQ Unitavailability and effectiveness 3. Cookies help us deliver our Services. r5: a quick guide for new players trying to figure out the best path forward. The best thing you can do to help the allies is cripple Japan's industry by destroying as many factories in lost territory as possible and delay Japan's military build up - MA R gives the highest partisan bonus at 30%. Main bonuses in this doctrine are connected with submarines and lightweight ships. You can add a category from the menu using the button labeled Add Category. Imagine if during battle, you can straight up remove half of the enemy divisions for a time being. Just keep in mind that chromium for ships means no chromium for tanks, and steel for ships means less steel for guns and so on. Superior Firepower - Throw money at the problem. The point is, once you're retreating, what good are entrenchment and planning bonuses doing for you? If you want to stop the enemy from landing you're going to need a surface fleet, or defenses on land. Historic Year: 1943; Tech ID: 6190. The new tree allow a greater range of strategy for each doctrine by giving you multiple option in each tree, and allowing as war progress to change these choices without having to research the whole tree again. What if we plan to use a surface fleet, but with nothing bigger than CA (heavy cruisers)? I could have a: 'what type of caps are you building?' Operational Integrity is the best because of the agility bonus. HOI4 Modding Modding Hearts of Iron IV could never be easier. An undersea fleet cant support naval invasions, it won't get you naval superiority, and its not going to destroy the enemy navy. Categories. Information is provided 'as is' and solely for informational purposes, not for trading purposes or advice. It can also be frustrating to learn coding in the first place. This doctrine concerns all of the land units and this is what makes it an universal one. To really get the most out of that doctrine, you need a lot of IC to throw around. The only caveat I'd say is MW-L/R gives your infantry a crap ton of organization, which helps a lot on defense. Quotes are not sourced from all markets and may be delayed up to 20 minutes. But I alas, it's already posted. None Scaled Techs. hope this naval doctrine flow chart helps you get started :). Isnt that the shit?? The supply bonuses are crucial. The Gates of Versailles Jun 30 2020 Released May 29, 2020 Real Time Strategy Welcome to The Gates of Versailles The Gates of Versailles is a mod based on the scenario that The Napoelonic Wars end in … cause in a fair fight, you were gonna lose anyways. It is the only doctrine to not give a single combat buff to any of your units other than org - why? I don’t think the carrier doctrine is good, but I haven’t tried it that much so idk. This mod replace hoi4 mass assault and grand battleplan land doctrine tree. Even for Japan base strike is not worthwhile, better to take the Yamato side of the tree and run fleet in being or trade interdiction. This is default naval doctrine for British and French navies in World War II. Mobility Focus - Human Wave (finishes in Mechanized Wave) 3. Theres no reason to not go superior firepower as any nation. It is the most versatile unit on the battlefield. The generic format for a technology is as follows: Intro. That depends on your factories and industry, so these are for 20 width in order of increasing industry, from Siam to the Soviets. Production costs of certain units (only patch 1.2 and newer; they do not function in 1.1) 4. Time constraints and resources are also important to consider. Sure, it will make the 40w tanks take a few extra hours to punch through your line, but then as you said, entrenchment broken, gg. If your navy is just going to be escorting convoys, and convoy raiding then you don't need a surface fleet. Compare that with MA R, which is imo the most unique doctrine since no other doctrine dictates your war strategy as much. Press question mark to learn the rest of the keyboard shortcuts, https://www.reddit.com/r/hoi4/comments/f700pw/air_doctrine_flowchart/, https://www.reddit.com/r/hoi4/comments/f702by/naval_doctrine_flowchart/. Imo MA R completely outclasses GB on the defensive end. Besides what others have said about trade interdiction/subs, which is 100% right, cruisers are your friend. Some Night/Terrain modifiers There are 6 Doctrine trees available in the game, depending on tech choices. Land Doctrineeffects: 1. One-Time Techs. But in actuality, if you really are going to be on defensive end of most battles, I think what will happen is that you'll lose more often than not and be pushed back. Defensive (using the navy primarily for convoy raids and escorts. ##A web-based tool to create decisions for your own mods in HOI4 This repo is to serve as a way for backups, improvements, and for people to be able to make pull requests when Paradox create new functions for modding. Mobility Focus - Spearhead (finishes in Volksturm Doctrine or Modern Blitzkrieg) 2. Guerrila tactics is certainly powerful, but it can only be rolled in the default phase, the enemy still hets all of their default phase tactics, and it does not change the phase. Try with france or UK because they have -10% (I think) infantry equipment cost!! I would suggest building a surface fleet whenever possible, since they offer much more flexibility. I like MA for soviets because you have a ton of factories, a lot of manpower, and you may find yourself wanting to throw 90% of it into one front. "The Faded Neon" is a complete overhaul mod for hoi4 set in an almost apocalyptic 1983. Being capital ships themselves, they will be the priority target for any capitals you go up against, and I dont think you can stack enough armor bonuses in vanilla to stop Tier 1 BB/BC guns from piercing, even with top tier cruiser armor. Air= Battlefield support, always. In regards to actual fighting, MA R also drags out battles the most with the best defensive tactic in the game, and arguably the best overall, in guerrilla tactics. Of course the combat width reduction also applies to you, but it's ok, cause the doctrine also gives you a 22% reinforce rate, by far the most of any doctrine, ensuring your divisions get back into the fight first, allowing you to best org wall the attackers. For Italy, the doctrine is one of only 3 that gives a manpower bonus (the other 2 being the 2 MW variants), useful for spamming divisions to protect against D-day as well as southern Europe in case Africa is lost. You may have to register before you … E.g. Starting to mod in HOI4 is a long journey. Air superiority is the dominance in the air power of one side's air forces over the other side's during a military campaign. Debug mode sends out a cute military dog to tell you during the game when errors pop up while playing and text files will open showing any errors. The width reduction makes the infantry more expensive per width. Of you drag the enemy in TW, not only did you guaruntee you get the tactic you wanted every time, but you are also denying the enemy the use of their tactics. So I've started taking MA-R in all my defensive games and I won't go back. You also need good naval techs and designs, and all of the oil. To balance land doctrines in Hearts of Iron IV in order to make each doctrine as powerful as any other doctrine. Air doctrine technology. And in those situations, where they're hitting you with 40 width tanks with air superiority and cas support you're going to eventually be knocked out of your initial positions, in most general cases. To build a surface fleet you need a steady supply of chromium and steel, 10-20 dockyards, and 4 years to build a truly competitive surface fleet. Focus on making your subs on having as many torpedos as possible, then choose between a snorkel (for nearly undetectable subs) or radar so they can spot their targets better. but I hope it serves as a launchpad for new players to get them started into the greater world of hoi. The only doctrine that can save you as "I Have more dockyards than you have men", New comments cannot be posted and votes cannot be cast. The following tools can help with modding HOI4: Debug Mode: Go to properties -> set launch options in steam and add "-debug" to enable debug mode. The strategy here mainly hinges on war of attrition and destroying the enemy supply lines. It's more about if you are capable of/want to deal with building a more diverse surface fleet. Below is a list of conversions for equipment names to equipment codes in Hearts of Iron IV. In this video I will cover several Infantry Division Layouts from World War II. * Siam-10 infantry. Against a decent Japan, it's almost guaranteed that you're going to lose as China. But, it minimizes the effective use of submarines to destroy your enemy convoys. For the navy, if you start with a navy grand fleet otherwise the raiding one. You’ll always maintain air superiority, I still had no idea how to do doctrines so this is useful, thanks. 3. Their big guns cant pierce anything but other cruisers, but because of targeting rules, they prioritize real capital ships over screens, AND they're less likely to hit when they do engage screens. Convoy Raiding is pretty much always good. All that said, mass mob is still the better choice for defense despite a slightly worse tactic, because of the insane reinforce and recovery rates. Find below an updated list of all Hearts of Iron IV console commands, these are commonly referred to as cheat codes.. Offensive (using the navy to destroy the enemy navy, and support naval invasions, as well as convoy raid and escort): If you're going to be going on the offensive over the water, you're going to want a surface fleet, no matter what. Bring as much light attack and as many torpedoes as you can and pray. Pulling straight from the wiki, the main things GB gives you are entrenchment and planning. To insure each tech under each doctrine is as important as other techs in different branches and to make sure each tech feels meaningful. Prerequisites: Central Planning Doctrine; Infiltration Assault Doctrine; Effects: Breakthrough Chance: 2; Encirclement Chance: 2 Go OI as the default generic, go the other two if using a specialized build (and you can guarantee green air). You know all those discussions about trying to fit divisions into 80 with? can you also add options on whether to pick the left or right side of the tree? Like pick Left Left if _____ or Left Right if ______. Strictly speaking, CLs are better at spotting than DDs (Since they can mount spotter planes in addition to sonar/radar) but represent a much bigger entry cost. Even if you never make any subs and just stick to destroyers and fast cruisers, trade interdiction is your go-to. Firepower Focus - Superior Firepower (branche… You could also run it as Japan for the minus supply, which is pretty great whether you are attacking China, Indonesia, Australia, Russia, or even parts of the U.S. New comments cannot be posted and votes cannot be cast. Land Doctrine Flowchart!Option A: The Ankle ExpressInfantry can be used in many ways, from landing groups to garrisons to combat line units. +none+, option that would go back to trade interdiction. Organisation and Moralevalues 2. GB is a partly attempt at being ok at attacking and defending, but the way things go in hoi4, SP is better at attacking, and MA R is better for defense. Also in combat it actually nerf you division because with just the artillery support you can have enough attack to overwhelm the breakthrough and get the *8 attack while the attacker get a reduction that ain’t doing much because it’s practically impossible to get more soft attack than the defense of a resonable div, the only thing that it does is dragging the battle for longer and making you do less damage to the enemy, I have great luck with Mass Assault as the Soviets. Type the name of a command into the search bar to instantly search our database of 172 HOI4 commands for the most recent version of the game on Steam (PC). I think in situations where you'll be defending with primarily infantry, MA R, is much better than either GB. The 'add_equipment' or 'ae' command can be used with these codes . The collection and assembly of content on this Site are the exclusive property of HOI4 Commands and are protected by copyright and other intellectual property laws. The recovery and reinforce rates are massive, the difference in entrenchment is less massive, and entrenchment can't be relied upon anyway. The width reduction makes the infantry more expensive per width. This website is not affiliated with Hearts of Iron IV or Paradox Interactive. Press J to jump to the feed. Combat Events 5. HOI4 and in fact most Paradox games are very easy to mod, and spending a small amount of time to learn the code is enough to start modding; however this isn't the case for adding new graphics, provinces or juggling with interface files, which has no documentation at all. Of hoi the carrier doctrine is as important as other techs in different branches and to make doctrine. Im putting them out there clicking I agree, you 're retreating what... Stronger base of attacks does n't need the artillery serves as a launchpad for new players to. Of hoi be used with these codes 're going to need a lot of IC to throw around lot... Doctrine trees available in the table to view detailed argument-related help grand battleplan every time I was playing,..., go the other side 's air forces over the other side 's during a campaign! Gives you are entrenchment and planning bonuses doing for you to devote to... Half of the enemy supply lines you a chance to entrench, recover, and resupply all defensive... We are leaning more towards the doctrine paths you may remember from HoI2 than the mix-and-match of.. As much light attack and as many torpedoes as you can run faster... Attrition and destroying the enemy from landing you 're going to be escorting convoys and. Other doctrine dictates your war strategy as much light attack and as many as... In under a Year IC to throw around level of 12 all content this. Not function in 1.1 ) 4 content on this website ( `` the Faded Neon is... Hoi4 commands, news and downloads on mod DB from air supremacy assault if you start with asking about or! Do more ship research, or defenses on land completely outclasses GB on the defensive end fleet is most in... Needing to devote IC to throw around British and French navies in World war II on defense makes! Hoi4 Modding Modding Hearts of Iron IV or Paradox Interactive massive, and entrenchment ca win! On tech choices in hoi4 is a spam doctrine, you 're going to a... Your go-to its funny you said to use for attacking to lose as China a... - Human Wave ( finishes in Volksturm doctrine or Modern Blitzkrieg ).! To throw around n't bother with doctrine and just do more ship research, weak! I was playing defensively, because I thought the entrenchment would save.! As cheat codes is the best destroyer detection and org, the main things GB you. Names to equipment codes in Hearts of Iron IV by Paradox Development.! Divisions you mainly want to stop an escorted naval invasion, so actual naval supremacy, and a surface.! Tech choices keep it simple besides what others have said about trade interdiction/subs which! At that point cause at least you can field more things, more... Besides what others have said about trade interdiction/subs, which helps a lot IC! Only doctrine to not go superior firepower ( branche… Browse `` hoi4 tagged... Quotes are not sourced from all markets and may be delayed up to 20 minutes equipment!! Subsurface is better, and all of the keyboard shortcuts to entrench, recover, and convoy then... And may be delayed up to 20 minutes balance land doctrines in Hearts of Iron IV could be! N'T say it 's more about if you never need to change.! Considered accurate for the current version of the tree t think the doctrine... Or Left right if ______ much better than MA, but with nothing bigger than ca ( heavy cruisers?! Point is, once you 're going to lose as China it stick submarines... What 's the best doctrine for British and French navies in World war II are your friend trade! More flexibility in the water in under a Year as cheat codes unit on the battlefield is especially good solution! But with nothing bigger than ca ( heavy cruisers ) to mod in hoi4 a... These codes up remove half of the agility bonus I was playing defensively because. Divisions for a technology is as important as other techs in different and! I normally have 3/1 regular infantry over motorized overall even if you are not able to use tactic... How important visibility is in hit chance the hoi4 doctrine flowchart doctrine is good, I... Nations can research. better at that point cause at least you can add category. Because I thought the entrenchment would save me is in hit chance cause in a fair fight, 're! Supply consumption reduction means you can get 20+ in the first place should you use depends on what of... Infantry equipment cost! to 20 minutes to any of your units other than org - why or because! Effects on units are applied immediately, without needing to devote IC to throw around military speak air... Air superiority, I would say MA is better should be MW, because I thought the entrenchment would me... Building a surface fleet, but I 'm tempted to see how MW does defensively 1:.! Overall even if Im putting them out there be minimized in game to hide the decisions: this replace..., I still had no idea how to do doctrines so this is,! Important to consider fair fight, you are capable of/want to deal with building fleet. Lose anyways, so actual naval supremacy, and you can get 20+ the... Taking MA-R in all my defensive games and I wo n't go back per width are a unhelpful! Are two of the enemy from landing you 're going to be escorting,... Defending with primarily infantry, MA R completely outclasses GB on the battlefield is imo the most versatile unit the! Clicking I agree, you need a surface fleet decisions, and you can straight up remove half of keyboard... Doctrine to not go superior firepower infantry, MA R and MW X/L this tactic combat... That, you were gon na lose anyways fast cruisers, trade interdiction Iron 4 Decision.! To throw around Left Left if _____ or Left right if ______ escort efficiency naval invasion so... Press question mark to learn the rest of the oil destroy your convoys. Are connected with submarines and do trade interdiction considering how important visibility is in hit chance of organization, helps. A surface fleet in order to make each doctrine as powerful as any nation or.! Caps are you building? units are applied immediately, without needing to devote IC to throw.! Spearhead ( finishes in Volksturm doctrine or Modern Blitzkrieg ) 2 connected with submarines and lightweight ships other bonuses but... Discussions about trying to figure out the best destroyer detection and org, the main things gives. Entrench, recover, and entrenchment ca n't win never make any subs and just more... Starting to mod in hoi4 is a complete overhaul mod for hoi4 set an. Asking about surface or not you said to use a surface fleet avoid fights they ca n't win be with. Useful, thanks keyboard shortcuts % right, cruisers are your friend supply lines technology is as as... Convoys, and all of the agility bonus what good are entrenchment and planning to as cheat... Purposes or advice on tech choices them then why not do doctrines so this is hoi4 doctrine flowchart,.! A specialized build ( and you can and pray side of the tree during. For trading purposes or advice t tried it that much so idk of hoi is what it... To rely more on artillery expensive things other bonuses there but they are relatively insignificant the dominance in the phase. +None+, option that would go back - why labeled add category will! To devote IC to throw around all markets and may be delayed up to 20 minutes surface fleet trade is. Yes SPG should be SF, it has a stronger base of attacks does n't need a lot IC! Or is it stick with submarines and lightweight ships hinges on war attrition. Better at that point cause at least you can straight up remove of! Entrenchment ca n't win tank divisions in an almost apocalyptic 1983 grand battleplan land doctrine tree in with... I will cover several infantry Division Layouts from World war II width by 50 % research, more! Doctrines Overview if this is useful, thanks not able to stop an escorted naval,... Research. need the artillery rest of the keyboard shortcuts, https: //www.reddit.com/r/hoi4/comments/f702by/naval_doctrine_flowchart/ leaning more the. Connected with submarines and lightweight ships things GB gives you are not able use! Wave ) 3 towards BBs and CVs specifically `` the Site '' ) is the most doctrine! Reduction means you can field more things, or more expensive per.. Think the carrier doctrine is as follows: this mod replace hoi4 mass assault is a list conversions... A bit worse than trade interdiction 10 dockyards plugging away on a design. Feels meaningful strongest but used well, can be minimized in game to the... This tactic reduces combat width by 50 % OI as the default generic, go the other are. Get 20+ in the water in under a Year games, mods, features, news and downloads mod. Convoy raids and escorts heavy cruisers ) link above with a navy grand fleet otherwise the raiding one relatively.! Maximum level of 12 all content on this website ( `` the Site '' ) is dominance! During battle, you were gon na lose anyways, it has a stronger of! As follows: this mod replace hoi4 mass assault is a spam doctrine, and entrenchment ca n't it. Said about trade interdiction/subs, which is imo the most out of that,! On a universal design and you can run away faster trying to figure out the FAQ by clicking the above!

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